RenderTargetUsage Enumeration
Determines how render target data is used once a new render target is set.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public enum RenderTargetUsage
Members
Member name | Description | |
---|---|---|
DiscardContents | Always clears the render target data. | |
PlatformContents | Either clears or keeps the data, depending on the current platform. On Xbox 360, the render target will discard contents. On PC, the render target will discard if multisampling is enabled, and preserve the contents if not. | |
PreserveContents | Always keeps the render target data. |
See Also
Concepts
Reference
SetRenderTarget
GetTexture
GetTexture
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista, Zune