GamePadThumbSticks Constructor
Initializes a new instance of the GamePadThumbSticks class.
Syntax
'Declaration
Public Sub New ( _
leftThumbstick As Vector2, _
rightThumbstick As Vector2 _
)
public GamePadThumbSticks (
Vector2 leftThumbstick,
Vector2 rightThumbstick
)
public:
GamePadThumbSticks(
Vector2 leftThumbstick,
Vector2 rightThumbstick
)
Parameters
- leftThumbstick
Type: Vector2
Left stick value. Each axis is clamped between −1.0 and 1.0. - rightThumbstick
Type: Vector2
Right stick value. Each axis is clamped between −1.0 and 1.0.
Remarks
Games normally use GetState to get the true gamepad state. This constructor is used instead to simulate gamepad input for passing within the game's own input subsystem.
Requirements
Namespace: Microsoft.Xna.Framework.Input
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
See Also
Reference
GamePadThumbSticks Structure
GamePadThumbSticks Members
Microsoft.Xna.Framework.Input Namespace
Platforms
Windows Phone