GamePadDPad Constructor
Initializes a new instance of the GamePadDPad class.
Syntax
'Declaration
Public Sub New ( _
upValue As ButtonState, _
downValue As ButtonState, _
leftValue As ButtonState, _
rightValue As ButtonState _
)
public GamePadDPad (
ButtonState upValue,
ButtonState downValue,
ButtonState leftValue,
ButtonState rightValue
)
public:
GamePadDPad(
ButtonState upValue,
ButtonState downValue,
ButtonState leftValue,
ButtonState rightValue
)
Parameters
- upValue
Type: ButtonState
Directional pad up button state. - downValue
Type: ButtonState
Directional pad down button state. - leftValue
Type: ButtonState
Directional pad left button state. - rightValue
Type: ButtonState
Directional pad right button state.
Remarks
Games normally use GetState to get the true gamepad state. This constructor is used instead to simulate gamepad input for passing within the game's own input subsystem.
Requirements
Namespace: Microsoft.Xna.Framework.Input
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
See Also
Reference
GamePadDPad Structure
GamePadDPad Members
Microsoft.Xna.Framework.Input Namespace
Platforms
Windows Phone