GamePadButtons Constructor

Initializes a new instance of the GamePadButtons class, setting the specified buttons to pressed in.

Syntax

'Declaration
Public Sub New ( _
         buttons As Buttons _
)
public GamePadButtons (
         Buttons buttons
)
public:
GamePadButtons(
         Buttons buttons
)

Parameters

  • buttons
    Type: Buttons
    Buttons to initialize as pressed. Specify a single button or combine multiple buttons using a bitwise OR operation.

Remarks

Note that GamePadButtons only stores the state of digital buttons—such as A or right bumper— that are pressed in or not pressed in. Trigger or stick values specified in the buttons argument are ignored.

Games normally use GetState to get the true gamepad state. This constructor is used instead to simulate gamepad input for passing within the game's own input subsystem.

Requirements

Namespace: Microsoft.Xna.Framework.Input

Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

See Also

Reference

GamePadButtons Structure
GamePadButtons Members
Microsoft.Xna.Framework.Input Namespace

Platforms

Windows Phone