FontDescriptionImporter.Import Method
Called by the XNA Framework when importing a .spritefont file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
Syntax
public override FontDescription Import (
string filename,
ContentImporterContext context
)
Parameters
- filename
Name of a game asset file. - context
Contains information for importing a game asset, such as a logger interface.
Return Value
Resulting game asset.
Exceptions
Exception type | Condition |
---|---|
ArgumentNullException | filename is null. |
SecurityException | Sufficient permissions are not available to access filename. |
FileNotFoundException | The file identified by the filename does not exist. |
UriFormatException | The format of filename is not correct. |
InvalidContentException | The XML in filename is either badly formed or does not represent a FontDescription object. |
See Also
Reference
FontDescriptionImporter Class
FontDescriptionImporter Members
Microsoft.Xna.Framework.Content.Pipeline Namespace
Platforms
Windows XP SP2, Windows Vista