TextureContent.Validate Method (Boolean)
Verifies that all contents of this texture are present and correct.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
Syntax
protected void Validate (
bool facesMustHaveSameMipCount
)
Parameters
- facesMustHaveSameMipCount
Result of the validation.
Remarks
Validation is based on the following rules.
- One image face must be present.
- The mipmap chain for each face contains at least one bitmap.
- All bitmaps share the same type.
- Each face is the same size.
- Each face contains the same number of mipmaps.
- Each mipmap must be half the size of the previous. If the root bitmap is not square, the smaller axis is rounded up to 1 for the last few mipmaps before both dimensions reach zero.
Derived validation methods could add more validation rules. For example, cube maps must be square.
Exceptions
Exception type | Condition |
---|---|
InvalidContentException | The texture is not a valid one. |
See Also
Reference
TextureContent Class
TextureContent Members
Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace
Platforms
Windows XP SP2, Windows Vista