Debugging an Xbox 360 Game
Discusses issues that apply to debugging Xbox 360 games on your retail console.
Debugging an Xbox 360 game is similar to the process for deploying your game, with one exception. Instead of clicking Deploy Solution, click Start Debugging on the Debug menu. To run the game without actually debugging it, click Start Without Debugging on the Debug menu.
The following features are not available when debugging an Xbox 360 game with XNA Game Studio:
Feature | Description |
---|---|
Interop Debugging | Debugging both managed and native code simultaneously. |
Assembly Debugging | Debugging only your assemblies and not system assemblies. |
Edit and Continue | Editing the binary content of your game without interrupting your debugging session. |
Exception Interrupting | Stopping unhandled exceptions before they unwind, so the user can make changes and retry the operation. |
Debugger Visualizers | Displaying a more informative view of a specific data type, such as XML data. |
Exception Assistant Support | The additional features provided by Exception Assistant are not available when debugging Xbox 360 games. Information on exceptions is provided by the standard Exceptions dialog box within XNA Game Studio. |
Debugging a Running Process | Attaching the debugger to a process that is currently executing. |