MaterialContent.SetTexture Method

Note

This method is available only when developing for Windows.

Sets a value in the contained TextureReferenceDictionary object.

If null is passed, the value is removed.

Syntax

'Declaration
Protected Sub SetTexture ( _
         key As String, _
         value As ExternalReference(Of TextureContent) _
)
protected void SetTexture (
         string key,
         ExternalReference<TextureContent> value
)
protected:
void SetTexture(
         String key,
         ExternalReference<TextureContent> value
)

Parameters

Remarks

The key value differs depending on the type of attached dictionary.

If attached to a BasicMaterialContent dictionary (which becomes a BasicEffect object at run time), the value for the Texture key is used as the texture for the BasicEffect runtime object. Other keys are ignored.

If attached to a EffectMaterialContent dictionary, key names are the texture names used by the effect. These names are dependent upon the author of the effect object.

Requirements

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics

Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

See Also

Reference

MaterialContent Class
MaterialContent Members
Texture
Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace

Platforms

Windows 7, Windows Vista, Windows XP