EffectTechnique.Passes Property

Gets the number of passes this rendering technique requires.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public EffectPassCollection Passes { get; }

Property Value

The number of passes this rendering technique requires.

Remarks

Some video cards can render two textures in a single pass. However, if a card does not have this capability, it is often possible to render the same effect in two passes, using one texture for each pass.

See Also

Reference

EffectTechnique Class
EffectTechnique Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Xbox 360, Windows XP SP2, Windows Vista