GamePadState.IsConnected Property
Indicates whether the Xbox 360 Controller is connected.
Namespace: Microsoft.Xna.Framework.Input
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public bool IsConnected { get; }
Property Value
true if the controller is connected; false otherwise.
Remarks
When calling GetState or GetCapabilities, check the returned structure's IsConnected property value. If the controller has been disconnected, this value will be false. When a controller is disconnected, values for its state and/or capabilities will not be valid. The controller will also not be able to receive new vibration settings.
See Also
Tasks
How to: Detect Whether a Controller Button Is Pressed
How to: Detect Whether a Controller Is Disconnected
Concepts
Reference
GamePadState Structure
GamePadState Members
Microsoft.Xna.Framework.Input Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista