ContentImporter.Import Method
Note
This method is available only when developing for Windows.
Called by the framework when importing a game asset. This is the method called by XNA when an asset is to be imported into an object that can be recognized by the Content Pipeline.
Syntax
'Declaration
Public MustOverride Function Import ( _
filename As String, _
context As ContentImporterContext _
) As T
public abstract T Import (
string filename,
ContentImporterContext context
)
public:
T Import(
String filename,
ContentImporterContext context
) abstract
Parameters
- filename
Type: String
Name of a game asset file. - context
Type: ContentImporterContext
Contains information for importing a game asset, such as a logger interface.
Return Value
Type: T
Resulting game asset.
Requirements
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
See Also
Reference
ContentImporter Generic Class
ContentImporter Members
Microsoft.Xna.Framework.Content.Pipeline Namespace
Platforms
Windows 7, Windows Vista, Windows XP