Texture.GetCreationParameters Method (GraphicsDevice, Stream, Int32)

Note

This method is available only when developing for Windows.

Loads texture creation parameters from a stream, specifying the number of bytes in the stream.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public static TextureCreationParameters GetCreationParameters (
         GraphicsDevice graphicsDevice,
         Stream textureStream,
         int numberBytes
)

Parameters

  • graphicsDevice
    The GraphicsDevice to associate with the texture creation parameters.
  • textureStream
    Stream containing the texture data.
  • numberBytes
    The number of bytes in textureStream

Return Value

The texture creation parameters.

Exceptions

Exception type Condition
ArgumentNullException textureStream is null. The stream passed into this method cannot be null.
NotSupportedException textureStream is not readable. Streams passed into this method must be readable.
EndOfStreamException textureStream does not contain enough data to support this call.

See Also

Reference

Texture Class
Texture Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Windows XP SP2, Windows Vista