Texture.GetCreationParameters Method (GraphicsDevice, String)

Note

This method is available only when developing for Windows.

Loads texture creation parameters from a file.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public static TextureCreationParameters GetCreationParameters (
         GraphicsDevice graphicsDevice,
         string filename
)

Parameters

  • graphicsDevice
    The GraphicsDevice to associate with the texture creation parameters.
  • filename
    The name of the file to load the creation parameters from.

Return Value

The texture creation parameters.

Exceptions

Exception type Condition
ArgumentException filename is a zero-length string, contains only white space, or contains one or more invalid characters as defined by InvalidPathChars.
ArgumentNullException filename is null.
PathTooLongException The specified path, file name, or both exceed the system-defined maximum length. For example, on Windows-based platforms, paths must be less than 248 characters, and file names must be less than 260 characters.
DirectoryNotFoundException The specified path is invalid (for example, it is on an unmapped drive).
UnauthorizedAccessException The filename parameter specifies a directory, or the caller does not have the required permission to access the file specified by filename.
FileNotFoundException The file specified in filename was not found.
NotSupportedException filename is in an invalid format.

See Also

Reference

Texture Class
Texture Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Windows XP SP2, Windows Vista