TextureContent.GenerateMipmaps Method
Note
This method is available only when developing for Windows.
Generates a full set of mipmaps for the texture.
Syntax
'Declaration
Public Overridable Sub GenerateMipmaps ( _
overwriteExistingMipmaps As Boolean _
)
public virtual void GenerateMipmaps (
bool overwriteExistingMipmaps
)
public:
virtual void GenerateMipmaps(
bool overwriteExistingMipmaps
)
Parameters
- overwriteExistingMipmaps
Type: Boolean
true if the existing mipmap set is replaced with the new set; false otherwise.
Requirements
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
See Also
Reference
TextureContent Class
TextureContent Members
Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace
Platforms
Windows 7, Windows Vista, Windows XP