GamePadDeadZone Enumeration
Specifies a type of dead zone processing to apply to Xbox 360 Controller analog sticks when calling GetState.
Namespace: Microsoft.Xna.Framework.Input
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public enum GamePadDeadZone
Members
Member name | Description | |
---|---|---|
Circular | The combined X and Y position of each stick is compared to the dead zone. This provides better control than IndependentAxes when the stick is used as a two-dimensional control surface, such as when controlling a character's view in a first-person game. | |
IndependentAxes | The X and Y positions of each stick are compared against the dead zone independently. This setting is the default when calling GetState. | |
None | The values of each stick are not processed and are returned by GetState as "raw" values. This is best if you intend to implement your own dead zone processing. |
See Also
Reference
Microsoft.Xna.Framework.Input Namespace
Platforms
Xbox 360, Windows 7, Windows Vista, Windows XP, Windows Phone