TextureCube.FromFile Method (GraphicsDevice, String)
Note
This method is available only when developing for Windows.
Creates a cube texture resource from a file.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public static TextureCube FromFile (
GraphicsDevice graphicsDevice,
string filename
)
Parameters
- graphicsDevice
The graphics device to use to create the texture resource. - filename
The name of the file containing the texture.
Return Value
The texture resource that has been created on the specified graphics device.
Remarks
The supported texture image file formats are described by the ImageFileFormat enumeration.
Exceptions
Exception type | Condition |
---|---|
ArgumentException | filename is a zero-length string, contains only white space, or contains one or more invalid characters as defined by InvalidPathChars. |
ArgumentNullException | filename is null. |
PathTooLongException | The specified path, file name, or both exceed the system-defined maximum length. For example, on Windows-based platforms, paths must be less than 248 characters, and file names must be less than 260 characters. |
DirectoryNotFoundException | The specified path is invalid (for example, it is on an unmapped drive). |
UnauthorizedAccessException | The filename parameter specifies a directory, or the caller does not have the required permission to access the file specified by filename. |
FileNotFoundException | The file specified in filename was not found. |
NotSupportedException | filename is in an invalid format. |
See Also
Reference
TextureCube Class
TextureCube Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Windows XP SP2, Windows Vista