GamePadState.Equals Method
Returns a value that indicates whether the current instance is equal to a specified object.
Overload List
Name | Description |
---|---|
GamePadState.Equals (Object) | Returns a value that indicates whether the current instance is equal to a specified object. |
GamePadState.Equals (Object, Object) | (Inherited from Object.) |
See Also
Reference
GamePadState Structure
GamePadState Members
Microsoft.Xna.Framework.Input Namespace