Matrix.CreatePerspective Method (Single, Single, Single, Single, Matrix)
Builds a perspective projection matrix.
Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public static void CreatePerspective (
float width,
float height,
float nearPlaneDistance,
float farPlaneDistance,
out Matrix result
)
Parameters
- width
Width of the view volume at the near view plane. - height
Height of the view volume at the near view plane. - nearPlaneDistance
Distance to the near view plane. - farPlaneDistance
Distance to the far view plane. - result
[OutAttribute] The projection matrix.
Exceptions
Exception type | Condition |
---|---|
ArgumentOutOfRangeException | One of the following conditions is true:
|
Remarks
Projection space refers to the space after applying projection transformation from view space. After the projection transformation, visible content has x- and y-coordinates ranging from −1 to 1, and a z-coordinate ranging from 0 to 1.
See Also
Tasks
How to: Rotate and Move a Camera
How to: Make a First-Person Camera
How to: Make a Third-Person Camera
Reference
Matrix Structure
Matrix Members
Microsoft.Xna.Framework Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista