Matrix.CreatePerspectiveFieldOfView Method (Single, Single, Single, Single, Matrix)

Builds a perspective projection matrix based on a field of view and returns by reference.

Syntax

'Declaration
Public Shared Sub CreatePerspectiveFieldOfView ( _
         fieldOfView As Single, _
         aspectRatio As Single, _
         nearPlaneDistance As Single, _
         farPlaneDistance As Single, _
         out result As Matrix _
)
public static void CreatePerspectiveFieldOfView (
         float fieldOfView,
         float aspectRatio,
         float nearPlaneDistance,
         float farPlaneDistance,
         out Matrix result
)
public:
static void CreatePerspectiveFieldOfView(
         float fieldOfView,
         float aspectRatio,
         float nearPlaneDistance,
         float farPlaneDistance,
         out Matrix result
)

Parameters

  • fieldOfView
    Type: Single
    Field of view in the y direction, in radians.

  • aspectRatio
    Type: Single

    Aspect ratio, defined as view space width divided by height.

    To match the aspect ratio of the viewport, the property AspectRatio.

  • nearPlaneDistance
    Type: Single
    Distance to the near view plane.

  • farPlaneDistance
    Type: Single
    Distance to the far view plane.

  • result
    Type: Matrix
    [OutAttribute] The perspective projection matrix.

Exceptions

Exception type Condition
ArgumentOutOfRangeException

One of the following conditions is true:

  • fieldOfView is not between 0 and pi (180 degrees). Note that fieldOfView should be specified in radians.
  • nearPlaneDistance or farPlaneDistance is a negative value. Specify a positive value for nearPlaneDistance or farPlaneDistance.
  • nearPlaneDistance is larger than farPlaneDistance. nearPlaneDistance must be smaller than farPlaneDistance.

Remarks

Projection space refers to the space after applying projection transformation from view space. After the projection transformation, visible content has x- and y-coordinates ranging from −1 to 1, and a z-coordinate ranging from 0 to 1.

To obtain the viewable area (in world space) of a scene, create a BoundingFrustum and pass the combined view and projection matrix to the constructor.

Requirements

Namespace: Microsoft.Xna.Framework

Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

See Also

Reference

Matrix Structure
Matrix Members
Microsoft.Xna.Framework Namespace

Platforms

Windows Phone