Matrix.CreatePerspectiveFieldOfView Method (Single, Single, Single, Single, Matrix)
Builds a perspective projection matrix based on a field of view and returns by reference.
Syntax
'Declaration
Public Shared Sub CreatePerspectiveFieldOfView ( _
fieldOfView As Single, _
aspectRatio As Single, _
nearPlaneDistance As Single, _
farPlaneDistance As Single, _
out result As Matrix _
)
public static void CreatePerspectiveFieldOfView (
float fieldOfView,
float aspectRatio,
float nearPlaneDistance,
float farPlaneDistance,
out Matrix result
)
public:
static void CreatePerspectiveFieldOfView(
float fieldOfView,
float aspectRatio,
float nearPlaneDistance,
float farPlaneDistance,
out Matrix result
)
Parameters
fieldOfView
Type: Single
Field of view in the y direction, in radians.aspectRatio
Type: SingleAspect ratio, defined as view space width divided by height.
To match the aspect ratio of the viewport, the property AspectRatio.
nearPlaneDistance
Type: Single
Distance to the near view plane.farPlaneDistance
Type: Single
Distance to the far view plane.result
Type: Matrix
[OutAttribute] The perspective projection matrix.
Exceptions
Exception type | Condition |
---|---|
ArgumentOutOfRangeException | One of the following conditions is true:
|
Remarks
Projection space refers to the space after applying projection transformation from view space. After the projection transformation, visible content has x- and y-coordinates ranging from −1 to 1, and a z-coordinate ranging from 0 to 1.
To obtain the viewable area (in world space) of a scene, create a BoundingFrustum and pass the combined view and projection matrix to the constructor.
Requirements
Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
See Also
Reference
Matrix Structure
Matrix Members
Microsoft.Xna.Framework Namespace
Platforms
Windows Phone