Matrix.CreateLookAt Method (Vector3, Vector3, Vector3, Matrix)
Creates a view matrix.
Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public static void CreateLookAt (
ref Vector3 cameraPosition,
ref Vector3 cameraTarget,
ref Vector3 cameraUpVector,
out Matrix result
)
Parameters
- cameraPosition
The position of the camera. - cameraTarget
The position for the camera to look at. - cameraUpVector
The world's up, usually [0, 1, 0]. - result
[OutAttribute] The created view matrix.
Remarks
View space, sometimes called camera space, is similar to world space in that it is typically used for the entire scene. However, in view space, the origin is at the viewer or camera.
See Also
Tasks
How to: Rotate and Move a Camera
How to: Make a First-Person Camera
How to: Make a Third-Person Camera
Reference
Matrix Structure
Matrix Members
Microsoft.Xna.Framework Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista