RenderState.CounterClockwiseStencilDepthBufferFail Property
Gets or sets the stencil operation to perform if the stencil test passes and the depth-buffer test fails for a counterclockwise triangle. The default is StencilOperation.Keep.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public StencilOperation CounterClockwiseStencilDepthBufferFail { get; set; }
Property Value
The stencil operation to perform.
See Also
Reference
RenderState Class
RenderState Members
CounterClockwiseStencilFunction
CounterClockwiseStencilPass
CounterClockwiseStencilFail
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista