MeshHelper.CalculateNormals Method
Computes new normals for the specified mesh.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
Syntax
public static void CalculateNormals (
MeshContent mesh,
bool overwriteExistingNormals
)
Parameters
- mesh
Mesh containing the normals being computed. - overwriteExistingNormals
true if existing normals are to be discarded; false otherwise. Existing normals are searched for as if they are a vertex data channel (of type Vector3 Structure) with the name VertexChannelNames.Normal.
Remarks
The new normals are stored in vertex data channels (of type Vector3 Structure) with the name VertexChannelNames.Normal.
See Also
Reference
MeshHelper Class
MeshHelper Members
Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace
Platforms
Windows XP SP2, Windows Vista