CRendererInputPin Class (Windows CE 5.0)
This input pin class channels calls to the rendering filter.
Protected Data Members
Member | Description |
---|---|
m_pRenderer | Pointer to the CBaseRenderer object. |
Member Functions
Member function | Description |
---|---|
Allocator | Retrieves a pointer to the default memory allocator. |
CRendererInputPin | Constructs a CRendererInputPin object. |
Overrideable Member Functions
Member function | Description |
---|---|
Active | Switches the pin to the active (paused or running) mode. |
BeginFlush | Informs the pin to begin a flush operation. |
BreakConnect | Adds customized code upon breaking a connection. |
CheckMediaType | Determines if the pin can support a specific media type. |
CompleteConnect | Completes the connection. |
EndFlush | Informs the pin to end a flush operation. |
EndOfStream | Informs the pin that no additional data is expected until a new run command is issued. |
Inactive | Switches the pin to an inactive state and releases the memory of the allocator. |
Receive | Returns the next block of data from the stream. |
SetMediaType | Sets the media type of the pin. |
Implemented IPin Methods
Method | Description |
---|---|
QueryId | Retrieves an identifier for the pin. |
Requirements
DirectShow applications and DirectShow filters have different include file and link library requirements.
For more information, see Setting Up the Build Environment.
OS Versions: Windows CE 2.12 and later. Version 2.12 requires DXPAK 1.0 or later.
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