IDirect3DMobileDevice::CreateDepthStencilSurface (Windows CE 5.0)

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This method creates a depth-stencil resource.

HRESULT CreateDepthStencilSurface(  UINT Width,  UINT Height,  D3DMFORMAT Format,  D3DMMULTISAMPLE_TYPE MultiSample,  IDirect3DMobileSurface** ppSurface);

Parameters

  • Width
    [in] Width of the depth-stencil surface, in pixels.
  • Height
    [in] Height of the depth-stencil surface, in pixels.
  • Format
    [in] Member of the D3DMFORMAT enumerated type, describing the format of the depth-stencil surface. This value must be one of the enumerated depth-stencil formats for this device.
  • MultiSample
    [in] Member of the D3DMMULTISAMPLE_TYPE enumerated type, describing the multisampling buffer type. This value must be one of the allowed multisample types. When this surface is passed to IDirect3DMobileDevice::SetRenderTarget, its multisample type must be the same as that of the render target.
  • ppSurface
    [out] Address of a pointer to an IDirect3DMobileSurface interface that represents the created depth-stencil surface resource.

Return Values

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be E_OUTOFMEMORY, or one of the following D3DMERR Values.

  • D3DMERR_MEMORYPOOLEMPTY
  • D3DMERR_INVALIDCAL

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library: D3dm.lib, D3dmguid.lib.

See Also

IDirect3DMobileDevice | D3DMFORMAT | D3DMMULTISAMPLE_TYPE | IDirect3DMobileDevice::SetRenderTarget | IDirect3DMobileSurface

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