D3DM_TEXTURESTAGESTATE (Windows CE 5.0)

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This structure contains the contents of the D3DMOP_TEXTURESTAGESTATE command token (see D3DM_OPERATION), which informs the driver that it should set a new texture stage state value.

typedef struct _D3DM_TEXTURESTAGESTATE {  WORD Stage;  WORD State;  DWORD Value;} D3DM_TEXTURESTAGESTATE, * LPD3DM_TEXTURESTAGESTATE;

Members

  • Stage
    A WORD value that specifies the stage that the driver should set the new state value in.
  • State
    A WORD value that contains an elements of the D3DMTEXTURESTAGESTATETYPE enumeration and identifies the texture stage state to change.
  • Value
    The DWORD value that the texture stage state should be set to.

Requirements

OS Versions: Windows CE 5.0
Header: D3dmddk.h.

See Also

Direct3D Mobile Driver Structures | D3DM_OPERATION | D3DMTEXTURESTAGESTATETYPE

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