D3DM_RENDERTARGET (Windows CE 5.0)

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This structure contains the contents of the D3DMOP_RENDERTARGET command token (see D3DM_OPERATION), which informs the driver that it must switch its current render target or depth and stencil buffer.

typedef struct _D3DM_RENDERTARGET {  ULONG RenderTarget;  ULONG ZBuffer;} D3DM_RENDERTARGET, * LPD3DM_RENDERTARGET;

Members

  • RenderTarget
    A ULONG value containing the address of the new render target.
  • ZBuffer
    A ULONG value containing the address of the new depth and stencil buffer.

Requirements

OS Versions: Windows CE 5.0
Header: D3dmddk.h.

See Also

Direct3D Mobile Driver Structures | D3DM_OPERATION

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