D3DM_PRESENT (Windows CE 5.0)
This structure contains the contents of the D3DMOP_PRESENT command token (see D3DM_OPERATION), which informs the driver that the current surface is complete and must be rendered to the screen.
typedef struct _D3DM_PRESENT { ULONG PresentSurface; RECT SourceRect; RECT DestinationRect; DWORD NumClippingRects; RECT ClippingRects[1];} D3DM_PRESENT, * LPD3DM_PRESENT;
Members
- PresentSurface
A ULONG value that is the memory address of the surface the driver should present. - SourceRect
A RECT structure that specifies the portion of the surface that the driver should present. - DestinationRect
A RECT structure that specifies the portion of the display surface that the data in SourceRect should be displayed in. - NumClippingRects
A DWORD value that specifies the number of clipping rectangles for the surface. - ClippingRects
A pointer to an array of NumClippingRectsRECT structures that define the clipping regions for the surface.
Requirements
OS Versions: Windows CE 5.0
Header: D3dmddk.h.
See Also
Direct3D Mobile Driver Structures | D3DM_OPERATION | RECT
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