IOleInPlaceSite::DiscardUndoState (Windows CE 5.0)
Tells the container that the object no longer has any undo state and that the container should not call IOleInPlaceObject::ReActivateAndUndo.
HRESULT IOleInPlaceSite::DiscardUndoState();
Return Values
This method supports the following return values:
Value | Description |
---|---|
S_OK | The method completed successfully. |
E_UNEXPECTED | The call to the method unexpectedly failed. |
Remarks
If an object is activated in place and the object's associated object application maintains only one level of undo, there is no need to have more than one entry on the undo stack. That is, once a change has been made to the active object that invalidates its undo state saved by the container, there is no need to maintain this undo state in the container.
Notes to Callers
IOleInPlaceSite::DiscardUndoState is called by the active object while performing some action that would discard the undo state of the object. The in-place object calls this method to notify the container to discard the object's last saved undo state.
Requirements
OS Versions: Windows CE 4.0 and later.
Header: oleidl.h.
See Also
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