DirectDraw Display Driver Reference (Windows CE 5.0)
For your driver, you must modify the functions and callbacks to reflect your specific hardware needs. To get your driver running quickly, you should implement the driver initialization code first, and then add functionality. For example, add flipping functionality first.
In addition to the functions, callbacks, macros, and structures listed in this reference, you must include both Ddrawi.h and Ddraw.h in your driver. Both of these include files are provided with Microsoft® DirectX® Platform Adaptation Kit (DXPAK).
The following topics are provided as reference. These topics contain functional descriptions of various additions, the new architecture, and the callbacks, macros, and structures that can be implemented by your driver.
In This Section
- DDGPE Reference
Provides reference information for DDGPE. - DDHAL Callback Functions
Describes reference information about the callback functions used with DirectDraw drivers. - DDHAL Macros
Describes the macros provided by DirectDraw. - DDHAL Structures
Describes the structures used by DirectDraw drivers.
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