IDebugBinder3::GetMemoryObject
Applies to: Visual Studio Visual Studio for Mac
Note
This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here
This method retrieves a memory object that represents the memory that this object is bound to.
Syntax
HRESULT GetMemoryObject(
IDebugField* pField,
UINT64 uConstant,
IDebugObject** ppObject
);
int GetMemoryObject(
IDebugField pField,
long uConstant,
out IDebugObject ppObject
);
Parameters
pField
[in] Specifies which field to get the memory object for.
uConstant
[in] Represents a memory address or value for a constant value.
ppObject
[out] An IDebugObject representing the memory that this object is bound to.
Return Value
If successful, returns S_OK
; otherwise, returns an error code.