IDebugBinder::GetMemoryContext
Applies to: Visual Studio Visual Studio for Mac
Note
This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here
This method converts either an object location or a memory address to a memory context.
Syntax
HRESULT GetMemoryContext(
IDebugField* pField,
DWORD dwConstant,
IDebugMemoryContext2** ppMemCxt
);
int GetMemoryContext(
IDebugField pField,
uint dwConstant,
out IDebugMemoryContext2 ppMemCxt
);
Parameters
pField
[in] An IDebugField describing the object to locate. If NULL
, then use dwConstant
instead.
dwConstant
[in] A constant memory address, such as 0x5000.
ppMemCxt
[out] Returns the IDebugMemoryContext2 interface that represents the address of the object, or the address in memory.
Return Value
If successful, returns S_OK
; otherwise, returns an error code.