CSocket::Attach
调用该成员函数的附加 hSocket 句柄 CSocket 对象。
BOOL Attach(
SOCKET hSocket
);
参数
- hSocket
包含一个句柄套接字。
返回值
非零,如果函数运行成功。
备注
套接字 处理在对象的 m_hSocket 数据成员中存储。
有关更多信息,请参见 Windows套接字:使用套接字与存档。
示例
class CSockThread : public CWinThread
{
public:
SOCKET m_hConnected;
protected:
CChatSocket m_sConnected;
// remainder of class declaration omitted.
BOOL CSockThread::InitInstance()
{
// Attach the socket object to the socket handle
// in the context of this thread.
m_sConnected.Attach(m_hConnected);
m_hConnected = NULL;
return TRUE;
}
// This listening socket has been constructed
// in the primary thread.
void CListeningSocket::OnAccept(int nErrorCode)
{
UNREFERENCED_PARAMETER(nErrorCode);
// This CSocket object is used just temporarily
// to accept the incoming connection.
CSocket sConnected;
Accept(sConnected);
// Start the other thread.
CSockThread* pSockThread = (CSockThread*)AfxBeginThread(
RUNTIME_CLASS(CSockThread), THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED);
if (NULL != pSockThread)
{
// Detach the newly accepted socket and save
// the SOCKET handle in our new thread object.
// After detaching it, it should no longer be
// used in the context of this thread.
pSockThread->m_hConnected = sConnected.Detach();
pSockThread->ResumeThread();
}
}
要求
Header: afxsock.h