IVideoWindow::put_MessageDrain
Microsoft DirectShow 9.0 |
IVideoWindow::put_MessageDrain
The put_MessageDrain method specifies a window to receive mouse and keyboard messages from the video window.
Syntax
HRESULT put_MessageDrain( OAHWND Drain );
Parameters
Drain
[in] Specifies a handle to the window, as an OAHWND value.
Return Values
Possible return values include the following:
Value | Description |
S_OK | Success. |
VFW_E_NOT_CONNECTED | The video renderer filter is not connected. |
Remarks
This method enables an application to respond to mouse and keyboard events generated within the video window.
If Drain is non-NULL, the video renderer forwards certain messages to the specified window, using the PostMessage function. Which messages are forwarded might depend on the video renderer in use. The Video Renderer and Video Mixing Renderer (VMR) filters forward the following messages:
- WM_CHAR
- WM_DEADCHAR
- WM_KEYDOWN
- WM_KEYUP
- WM_LBUTTONDBLCLK
- WM_LBUTTONDOWN
- WM_LBUTTONUP
- WM_MBUTTONDBLCLK
- WM_MBUTTONDOWN
- WM_MBUTTONUP
- WM_MOUSEACTIVATE
- WM_MOUSEMOVE
- WM_NCLBUTTONDBLCLK
- WM_NCLBUTTONDOWN
- WM_NCLBUTTONUP
- WM_NCMBUTTONDBLCLK
- WM_NCMBUTTONDOWN
- WM_NCMBUTTONUP
- WM_NCMOUSEMOVE
- WM_NCRBUTTONDBLCLK
- WM_NCRBUTTONDOWN
- WM_NCRBUTTONUP
- WM_RBUTTONDBLCLK
- WM_RBUTTONDOWN
- WM_RBUTTONUP
- WM_SYSCHAR
- WM_SYSDEADCHAR
- WM_SYSKEYDOWN
- WM_SYSKEYUP
The message drain window does not need to be a parent of the video window, so full-screen applications can use this method.
Requirements
Header: Declared in Control.h; include Dshow.h.
Library: Use Strmiids.lib.
See Also