CA1021:避免使用 out 参数
类型名 |
AvoidOutParameters |
CheckId |
CA1021 |
类别 |
Microsoft.Design |
是否重大更改 |
是 |
原因
公共类型中的某公共方法或受保护方法具有 out 参数。
规则说明
通过引用(使用 out 或 ref)传递类型有以下要求:具有使用指针的经验,了解值类型和引用类型的不同之处,以及如何处理具有多个返回值的方法。 另外,out 和 ref 参数之间的差异没有得到广泛了解。
当“按引用”传递引用类型时,方法希望使用参数来返回对象的另一个实例。 按引用传递引用类型也称为使用双指针、指向指针的指针或双间接寻址。 通过使用默认调用约定,即“按值”传递,接受引用类型的参数已接收到指向对象的指针。 值传递的是指针,而不是指针所指向的对象。 通过值传递意味着方法无法将指针更改为指向引用类型的新实例。 但是,它能够更改所指向的对象的内容。 对于大多数应用程序,这是足够的并且能够产生所需的行为。
如果某方法必须返回不同的实例,请使用该方法的返回值完成此操作。 有关对字符串进行操作和返回字符串的新实例的各种方法,请参见 System.String 类。 如果使用此模型,则调用方必须决定是否保留原始对象。
虽然返回值比较常见并经常使用,但正确应用 out 和 ref 参数需要中间设计和编码技能。 针对普通用户进行设计的库架构师不应期望用户掌握了 out 或 ref 参数的使用方法。
如何解决冲突
要修复由值类型导致的与该规则的冲突,请让方法将对象作为其返回值返回。 如果方法必须返回多个值,请重新设计该方法以返回包含这些值的对象的单个实例。
要修复由引用类型导致的与该规则的冲突,请确保您需要的行为是返回引用的新实例。 如果确实如此,则方法应使用其返回值来进行此操作。
何时禁止显示警告
可以安全地禁止显示此规则发出的警告。 但是,这种设计可能导致可用性问题。
示例
下面的库演示对用户反馈生成响应的类的两种实现方式。 第一个实现 (BadRefAndOut) 强制库用户管理三个返回值。 第二个实现 (RedesignedRefAndOut) 通过返回将数据作为单个单元进行管理的容器类 (ReplyData) 的实例,来简化用户体验。
using System;
namespace DesignLibrary
{
public enum Actions
{
Unknown,
Discard,
ForwardToManagement,
ForwardToDeveloper
}
public enum TypeOfFeedback
{
Complaint,
Praise,
Suggestion,
Incomprehensible
}
public class BadRefAndOut
{
// Violates rule: DoNotPassTypesByReference.
public static bool ReplyInformation (TypeOfFeedback input,
out string reply, ref Actions action)
{
bool returnReply = false;
string replyText = "Your feedback has been forwarded " +
"to the product manager.";
reply = String.Empty;
switch (input)
{
case TypeOfFeedback.Complaint:
case TypeOfFeedback.Praise :
action = Actions.ForwardToManagement;
reply = "Thank you. " + replyText;
returnReply = true;
break;
case TypeOfFeedback.Suggestion:
action = Actions.ForwardToDeveloper;
reply = replyText;
returnReply = true;
break;
case TypeOfFeedback.Incomprehensible:
default:
action = Actions.Discard;
returnReply = false;
break;
}
return returnReply;
}
}
// Redesigned version does not use out or ref parameters;
// instead, it returns this container type.
public class ReplyData
{
string reply;
Actions action;
bool returnReply;
// Constructors.
public ReplyData()
{
this.reply = String.Empty;
this.action = Actions.Discard;
this.returnReply = false;
}
public ReplyData (Actions action, string reply, bool returnReply)
{
this.reply = reply;
this.action = action;
this.returnReply = returnReply;
}
// Properties.
public string Reply { get { return reply;}}
public Actions Action { get { return action;}}
public override string ToString()
{
return String.Format("Reply: {0} Action: {1} return? {2}",
reply, action.ToString(), returnReply.ToString());
}
}
public class RedesignedRefAndOut
{
public static ReplyData ReplyInformation (TypeOfFeedback input)
{
ReplyData answer;
string replyText = "Your feedback has been forwarded " +
"to the product manager.";
switch (input)
{
case TypeOfFeedback.Complaint:
case TypeOfFeedback.Praise :
answer = new ReplyData(
Actions.ForwardToManagement,
"Thank you. " + replyText,
true);
break;
case TypeOfFeedback.Suggestion:
answer = new ReplyData(
Actions.ForwardToDeveloper,
replyText,
true);
break;
case TypeOfFeedback.Incomprehensible:
default:
answer = new ReplyData();
break;
}
return answer;
}
}
}
下面的应用程序阐释了用户的体验。 调用重新设计的库的过程(UseTheSimplifiedClass 方法)更加简单,而且由该方法返回的信息更加易于管理。 两个方法的输出是相同的。
using System;
namespace DesignLibrary
{
public class UseComplexMethod
{
static void UseTheComplicatedClass()
{
// Using the version with the ref and out parameters.
// You do not have to initialize an out parameter.
string[] reply = new string[5];
// You must initialize a ref parameter.
Actions[] action = {Actions.Unknown,Actions.Unknown,
Actions.Unknown,Actions.Unknown,
Actions.Unknown,Actions.Unknown};
bool[] disposition= new bool[5];
int i = 0;
foreach(TypeOfFeedback t in Enum.GetValues(typeof(TypeOfFeedback)))
{
// The call to the library.
disposition[i] = BadRefAndOut.ReplyInformation(
t, out reply[i], ref action[i]);
Console.WriteLine("Reply: {0} Action: {1} return? {2} ",
reply[i], action[i], disposition[i]);
i++;
}
}
static void UseTheSimplifiedClass()
{
ReplyData[] answer = new ReplyData[5];
int i = 0;
foreach(TypeOfFeedback t in Enum.GetValues(typeof(TypeOfFeedback)))
{
// The call to the library.
answer[i] = RedesignedRefAndOut.ReplyInformation(t);
Console.WriteLine(answer[i++]);
}
}
public static void Main()
{
UseTheComplicatedClass();
// Print a blank line in output.
Console.WriteLine("");
UseTheSimplifiedClass();
}
}
}
下面的示例库阐释如何使用引用类型的 ref 参数,并演示一种更好地实现该功能的方法。
using System;
namespace DesignLibrary
{
public class ReferenceTypesAndParameters
{
// The following syntax will not work. You cannot make a
// reference type that is passed by value point to a new
// instance. This needs the ref keyword.
public static void BadPassTheObject(string argument)
{
argument = argument + " ABCDE";
}
// The following syntax will work, but is considered bad design.
// It reassigns the argument to point to a new instance of string.
// Violates rule DoNotPassTypesByReference.
public static void PassTheReference(ref string argument)
{
argument = argument + " ABCDE";
}
// The following syntax will work and is a better design.
// It returns the altered argument as a new instance of string.
public static string BetterThanPassTheReference(string argument)
{
return argument + " ABCDE";
}
}
}
下面的应用程序调用库中的每个方法来演示该行为。
using System;
namespace DesignLibrary
{
public class Test
{
public static void Main()
{
string s1 = "12345";
string s2 = "12345";
string s3 = "12345";
Console.WriteLine("Changing pointer - passed by value:");
Console.WriteLine(s1);
ReferenceTypesAndParameters.BadPassTheObject (s1);
Console.WriteLine(s1);
Console.WriteLine("Changing pointer - passed by reference:");
Console.WriteLine(s2);
ReferenceTypesAndParameters.PassTheReference (ref s2);
Console.WriteLine(s2);
Console.WriteLine("Passing by return value:");
s3 = ReferenceTypesAndParameters.BetterThanPassTheReference (s3);
Console.WriteLine(s3);
}
}
}
该示例产生下面的输出。
Try 模式方法
说明
实现 Try<Something> 模式的方法(例如 Int32.TryParse)不会引发此冲突。 下面的示例演示一个实现 Int32.TryParse 方法的结构(值类型)。
代码
using System;
namespace Samples
{
public struct Point
{
private readonly int _X;
private readonly int _Y;
public Point(int axisX, int axisY)
{
_X = axisX;
_Y = axisY;
}
public int X
{
get { return _X; }
}
public int Y
{
get { return _Y; }
}
public override int GetHashCode()
{
return _X ^ _Y;
}
public override bool Equals(object obj)
{
if (!(obj is Point))
return false;
return Equals((Point)obj);
}
public bool Equals(Point other)
{
if (_X != other._X)
return false;
return _Y == other._Y;
}
public static bool operator ==(Point point1, Point point2)
{
return point1.Equals(point2);
}
public static bool operator !=(Point point1, Point point2)
{
return !point1.Equals(point2);
}
// Does not violate this rule
public static bool TryParse(string value, out Point result)
{
// TryParse Implementation
result = new Point(0,0);
return false;
}
}
}