Vector3.TransformCoordinate Method (array<Vector3[], Matrix)
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Transforms the specified array of 3-D vectors using the specified matrix, projecting the result back into w = 1.
Namespace: Microsoft.WindowsMobile.DirectX
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Shared Function TransformCoordinate ( _
vector As Vector3(), _
sourceMatrix As Matrix _
) As Vector3()
'Usage
Dim vector As Vector3()
Dim sourceMatrix As Matrix
Dim returnValue As Vector3()
returnValue = Vector3.TransformCoordinate(vector, _
sourceMatrix)
public static Vector3[] TransformCoordinate(
Vector3[] vector,
Matrix sourceMatrix
)
public:
static array<Vector3>^ TransformCoordinate(
array<Vector3>^ vector,
Matrix sourceMatrix
)
static member TransformCoordinate :
vector:Vector3[] *
sourceMatrix:Matrix -> Vector3[]
Parameters
- vector
Type: array<Microsoft.WindowsMobile.DirectX.Vector3[]
Array of source Vector3 structures.
- sourceMatrix
Type: Microsoft.WindowsMobile.DirectX.Matrix
Source Matrix structure.
Return Value
Type: array<Microsoft.WindowsMobile.DirectX.Vector3[]
An array of Vector3 structures that represent the results of the method.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0