如何:使用几何路径来旋转对象(矩阵动画)
更新:2007 年 11 月
此示例演示如何使用 MatrixAnimationUsingPath 和 MatrixTransform 沿 PathGeometry 对象定义的几何路径来旋转(转动)对象。
示例
下面的示例使用 MatrixAnimationUsingPath 对象对 MatrixTransform 的 Matrix 属性进行动画处理。MatrixTransform 将应用于按钮,并使按钮沿曲线路径移动。由于 DoesRotateWithTangent 属性设置为 true,因此矩形将沿路径的切线旋转。
<Page
xmlns="https://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="https://schemas.microsoft.com/winfx/2006/xaml"
xmlns:PresentationOptions="https://schemas.microsoft.com/winfx/2006/xaml/presentation/options"
xmlns:mc="https://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="PresentationOptions" Margin="20">
<Canvas Width="400" Height="400">
<!-- The Button that is animated across the screen by animating
the MatrixTransform applied to the button. -->
<Button MinWidth="100" Content="A Button">
<Button.RenderTransform>
<MatrixTransform x:Name="ButtonMatrixTransform">
<MatrixTransform.Matrix >
<Matrix />
</MatrixTransform.Matrix>
</MatrixTransform>
</Button.RenderTransform>
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Loaded">
<BeginStoryboard>
<Storyboard>
<MatrixAnimationUsingPath
Storyboard.TargetName="ButtonMatrixTransform"
Storyboard.TargetProperty="Matrix"
DoesRotateWithTangent="True"
Duration="0:0:5"
RepeatBehavior="Forever" >
<MatrixAnimationUsingPath.PathGeometry>
<PathGeometry
Figures="M 10,100 C 35,0 135,0 160,100 180,190 285,200 310,100"
PresentationOptions:Freeze="True" />
</MatrixAnimationUsingPath.PathGeometry>
</MatrixAnimationUsingPath>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
</Canvas>
</Page>
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace SDKSample
{
/// <summary>
/// Shows how to animate an object along
/// a geometric path.
/// </summary>
public class MatrixAnimationUsingPathDoesRotateWithTangentExample : Page
{
public MatrixAnimationUsingPathDoesRotateWithTangentExample()
{
this.Margin = new Thickness(20);
// Create a NameScope for the page so that
// we can use Storyboards.
NameScope.SetNameScope(this, new NameScope());
// Create a button.
Button aButton = new Button();
aButton.MinWidth = 100;
aButton.Content = "A Button";
// Create a MatrixTransform. This transform
// will be used to move the button.
MatrixTransform buttonMatrixTransform = new MatrixTransform();
aButton.RenderTransform = buttonMatrixTransform;
// Register the transform's name with the page
// so that it can be targeted by a Storyboard.
this.RegisterName("ButtonMatrixTransform", buttonMatrixTransform);
// Create a Canvas to contain the button
// and add it to the page.
// Although this example uses a Canvas,
// any type of panel will work.
Canvas mainPanel = new Canvas();
mainPanel.Width = 400;
mainPanel.Height = 400;
mainPanel.Children.Add(aButton);
this.Content = mainPanel;
// Create the animation path.
PathGeometry animationPath = new PathGeometry();
PathFigure pFigure = new PathFigure();
pFigure.StartPoint = new Point(10, 100);
PolyBezierSegment pBezierSegment = new PolyBezierSegment();
pBezierSegment.Points.Add(new Point(35, 0));
pBezierSegment.Points.Add(new Point(135, 0));
pBezierSegment.Points.Add(new Point(160, 100));
pBezierSegment.Points.Add(new Point(180, 190));
pBezierSegment.Points.Add(new Point(285, 200));
pBezierSegment.Points.Add(new Point(310, 100));
pFigure.Segments.Add(pBezierSegment);
animationPath.Figures.Add(pFigure);
// Freeze the PathGeometry for performance benefits.
animationPath.Freeze();
// Create a MatrixAnimationUsingPath to move the
// button along the path by animating
// its MatrixTransform.
MatrixAnimationUsingPath matrixAnimation =
new MatrixAnimationUsingPath();
matrixAnimation.PathGeometry = animationPath;
matrixAnimation.Duration = TimeSpan.FromSeconds(5);
matrixAnimation.RepeatBehavior = RepeatBehavior.Forever;
// Set the animation's DoesRotateWithTangent property
// to true so that rotates the rectangle in addition
// to moving it.
matrixAnimation.DoesRotateWithTangent = true;
// Set the animation to target the Matrix property
// of the MatrixTransform named "ButtonMatrixTransform".
Storyboard.SetTargetName(matrixAnimation, "ButtonMatrixTransform");
Storyboard.SetTargetProperty(matrixAnimation,
new PropertyPath(MatrixTransform.MatrixProperty));
// Create a Storyboard to contain and apply the animation.
Storyboard pathAnimationStoryboard = new Storyboard();
pathAnimationStoryboard.Children.Add(matrixAnimation);
// Start the storyboard when the button is loaded.
aButton.Loaded += delegate(object sender, RoutedEventArgs e)
{
// Start the storyboard.
pathAnimationStoryboard.Begin(this);
};
}
}
}
有关完整示例,请参见 路径动画示例。
上一个示例的代码版本使用 Storyboard 来对 EllipseGeometry 进行动画处理,即使仅应用了一个动画也是如此。在代码中将单一动画应用于属性的最简单方法是使用 BeginAnimation 方法。有关示例,请参见如何:在不使用演示图板的情况下对属性进行动画处理。