CURRENCY

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This structure is used to store a currency value.

Syntax

typedef CY CURRENCY;

Remarks

A currency number is stored as an 8-byte, two's complement integer, scaled by 10,000 to give a fixed-point number with 15 digits to the left of the decimal point and 4 digits to the right. This representation provides a range of 922337203685477.5807 to -922337203685477.5808. The CURRENCY data type is useful for calculations involving money, or for any fixed-point calculation where accuracy is particularly important.

The CURRENCY data type is defined as the union of a structure containing two bytes and a 64-bit integer, using the following code:

typedef union FARSTRUCT tagCY {
  struct {        
#ifdef _MAC
    long          Hi;
    unsigned long Lo;
#else
    unsigned long Lo;
    long          Hi;
#endif
  };  
  LONGLONG int64;
} CY;

Requirements

Header oaidl.h
Windows Embedded CE Windows CE 2.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

Automation Structures