EventHandler<TEventArgs> 委托
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
表示当事件提供数据时将处理该事件的方法。
generic <typename TEventArgs>
public delegate void EventHandler(System::Object ^ sender, TEventArgs e);
generic <typename TEventArgs>
where TEventArgs : EventArgspublic delegate void EventHandler(System::Object ^ sender, TEventArgs e);
public delegate void EventHandler<TEventArgs>(object sender, TEventArgs e);
public delegate void EventHandler<TEventArgs>(object? sender, TEventArgs e);
[System.Serializable]
public delegate void EventHandler<TEventArgs>(object sender, TEventArgs e) where TEventArgs : EventArgs;
[System.Serializable]
public delegate void EventHandler<TEventArgs>(object sender, TEventArgs e);
type EventHandler<'EventArgs> = delegate of obj * 'EventArgs -> unit
[<System.Serializable>]
type EventHandler<'EventArgs (requires 'EventArgs :> EventArgs)> = delegate of obj * 'EventArgs -> unit
[<System.Serializable>]
type EventHandler<'EventArgs> = delegate of obj * 'EventArgs -> unit
Public Delegate Sub EventHandler(Of TEventArgs)(sender As Object, e As TEventArgs)
类型参数
- TEventArgs
事件生成的事件数据的类型。
参数
- sender
- Object
事件源。
- e
- TEventArgs
包含事件数据的对象。
- 属性
示例
以下示例演示名为 的事件 ThresholdReached
。 事件与 EventHandler<TEventArgs> 委托相关联。
using namespace System;
public ref class ThresholdReachedEventArgs : public EventArgs
{
public:
property int Threshold;
property DateTime TimeReached;
};
public ref class Counter
{
private:
int threshold;
int total;
public:
Counter() {};
Counter(int passedThreshold)
{
threshold = passedThreshold;
}
void Add(int x)
{
total += x;
if (total >= threshold) {
ThresholdReachedEventArgs^ args = gcnew ThresholdReachedEventArgs();
args->Threshold = threshold;
args->TimeReached = DateTime::Now;
OnThresholdReached(args);
}
}
event EventHandler<ThresholdReachedEventArgs^>^ ThresholdReached;
protected:
virtual void OnThresholdReached(ThresholdReachedEventArgs^ e)
{
ThresholdReached(this, e);
}
};
public ref class SampleHandler
{
public:
static void c_ThresholdReached(Object^ sender, ThresholdReachedEventArgs^ e)
{
Console::WriteLine("The threshold of {0} was reached at {1}.",
e->Threshold, e->TimeReached);
Environment::Exit(0);
}
};
void main()
{
Counter^ c = gcnew Counter((gcnew Random())->Next(10));
c->ThresholdReached += gcnew EventHandler<ThresholdReachedEventArgs^>(SampleHandler::c_ThresholdReached);
Console::WriteLine("press 'a' key to increase total");
while (Console::ReadKey(true).KeyChar == 'a') {
Console::WriteLine("adding one");
c->Add(1);
}
}
using System;
namespace ConsoleApplication3
{
public class Program3
{
public static void Main()
{
Counter c = new(new Random().Next(10));
c.ThresholdReached += c_ThresholdReached;
Console.WriteLine("press 'a' key to increase total");
while (Console.ReadKey(true).KeyChar == 'a')
{
Console.WriteLine("adding one");
c.Add(1);
}
}
static void c_ThresholdReached(object? sender, ThresholdReachedEventArgs e)
{
Console.WriteLine("The threshold of {0} was reached at {1}.", e.Threshold, e.TimeReached);
Environment.Exit(0);
}
}
class Counter
{
private readonly int _threshold;
private int _total;
public Counter(int passedThreshold)
{
_threshold = passedThreshold;
}
public void Add(int x)
{
_total += x;
if (_total >= _threshold)
{
ThresholdReachedEventArgs args = new()
{
Threshold = _threshold,
TimeReached = DateTime.Now
};
OnThresholdReached(args);
}
}
protected virtual void OnThresholdReached(ThresholdReachedEventArgs e)
{
ThresholdReached?.Invoke(this, e);
}
public event EventHandler<ThresholdReachedEventArgs>? ThresholdReached;
}
public class ThresholdReachedEventArgs : EventArgs
{
public int Threshold { get; set; }
public DateTime TimeReached { get; set; }
}
}
open System
type ThresholdReachedEventArgs(threshold, timeReached) =
inherit EventArgs()
member _.Threshold = threshold
member _.TimeReached = timeReached
type Counter(threshold) =
let mutable total = 0
let thresholdReached = Event<_>()
member this.Add(x) =
total <- total + x
if total >= threshold then
let args = ThresholdReachedEventArgs(threshold, DateTime.Now)
thresholdReached.Trigger(this, args)
[<CLIEvent>]
member _.ThresholdReached = thresholdReached.Publish
let c_ThresholdReached(sender, e: ThresholdReachedEventArgs) =
printfn $"The threshold of {e.Threshold} was reached at {e.TimeReached}."
exit 0
let c = Counter(Random().Next 10)
c.ThresholdReached.Add c_ThresholdReached
printfn "press 'a' key to increase total"
while Console.ReadKey(true).KeyChar = 'a' do
printfn "adding one"
c.Add 1
Module Module1
Sub Main()
Dim c As Counter = New Counter(New Random().Next(10))
AddHandler c.ThresholdReached, AddressOf c_ThresholdReached
Console.WriteLine("press 'a' key to increase total")
While Console.ReadKey(True).KeyChar = "a"
Console.WriteLine("adding one")
c.Add(1)
End While
End Sub
Sub c_ThresholdReached(sender As Object, e As ThresholdReachedEventArgs)
Console.WriteLine("The threshold of {0} was reached at {1}.", e.Threshold, e.TimeReached)
Environment.Exit(0)
End Sub
End Module
Class Counter
Private threshold As Integer
Private total As Integer
Public Sub New(passedThreshold As Integer)
threshold = passedThreshold
End Sub
Public Sub Add(x As Integer)
total = total + x
If (total >= threshold) Then
Dim args As ThresholdReachedEventArgs = New ThresholdReachedEventArgs()
args.Threshold = threshold
args.TimeReached = DateTime.Now
OnThresholdReached(args)
End If
End Sub
Protected Overridable Sub OnThresholdReached(e As ThresholdReachedEventArgs)
RaiseEvent ThresholdReached(Me, e)
End Sub
Public Event ThresholdReached As EventHandler(Of ThresholdReachedEventArgs)
End Class
Class ThresholdReachedEventArgs
Inherits EventArgs
Public Property Threshold As Integer
Public Property TimeReached As DateTime
End Class
注解
.NET Framework中的事件模型基于具有将事件与其处理程序连接的事件委托。 若要引发事件,需要两个元素:
引用提供事件响应的方法的委托。
(可选)如果事件提供数据,则为保存事件数据的类。
委托是定义签名的类型,即方法的返回值类型和参数列表类型。 可以使用委托类型声明一个变量,该变量可以引用与委托具有相同签名的任何方法。
事件处理程序委托的标准签名定义不返回值的方法。 此方法的第一个参数的类型 Object 为 ,引用引发事件的实例。 其第二个参数派生自类型 EventArgs 并保存事件数据。 如果事件不生成事件数据,则第二个参数只是字段的值 EventArgs.Empty 。 否则,第二个参数是派生自 EventArgs 的类型,并提供保存事件数据所需的任何字段或属性。
委托 EventHandler<TEventArgs> 是一个预定义的委托,表示生成数据的事件的事件处理程序方法。 使用 EventHandler<TEventArgs> 的优点是,如果事件生成事件数据,则无需编写自己的自定义委托代码。 只需提供事件数据对象的类型作为泛型参数。
若要将事件与将处理事件的方法相关联,请将委托的实例添加到事件。 除非移除了该委托,否则每当发生该事件时就会调用事件处理程序。
有关事件处理程序委托的详细信息,请参阅 处理和引发事件。
扩展方法
GetMethodInfo(Delegate) |
获取指示指定委托表示的方法的对象。 |