SKEmitterNode.ParticleTexture Property

Definition

Gets or sets a texture to use when rendering particles.

public virtual SpriteKit.SKTexture ParticleTexture { [Foundation.Export("particleTexture", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setParticleTexture:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.ParticleTexture : SpriteKit.SKTexture with get, set

Property Value

(More documentation for this node is coming)

This value can be null.

Attributes

Applies to