SCNParticleSystem.GetAnimationKeys 方法
定义
重要
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获取指定键的动画列表。
[Foundation.Export("animationKeys")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual Foundation.NSString[] GetAnimationKeys ();
[Foundation.Export("animationKeys")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual Foundation.NSString[] GetAnimationKeys ();
abstract member GetAnimationKeys : unit -> Foundation.NSString[]
override this.GetAnimationKeys : unit -> Foundation.NSString[]
返回
NSString[]
实现
- 属性