SCNParticleSystem.BlackPassEnabled Property

Definition

Gets or sets a value that controls whether to increase contrast by rendering particles first in black, and then in their specified color.

public virtual bool BlackPassEnabled { [Foundation.Export("isBlackPassEnabled")] get; [Foundation.Export("setBlackPassEnabled:")] set; }
member this.BlackPassEnabled : bool with get, set

Property Value

Attributes

Applies to