SCNLightingModel Class
Definition
Important
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Constants for use with the P:SceneKit.SCNMaterial.LightingModel property, which defines the way lights and materials combine to produce a particular rendered color.
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static class SCNLightingModel
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public static class SCNLightingModel
type SCNLightingModel = class
- Inheritance
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SCNLightingModel
- Attributes
Properties
Blinn |
Represents the value associated with the constant SCNLightingModelBlinn |
Constant |
Represents the value associated with the constant SCNLightingModelConstant |
Lambert |
Represents the value associated with the constant SCNLightingModelLambert |
Phong |
Represents the value associated with the constant SCNLightingModelPhong |
PhysicallyBased |