MDLTexture.Name 属性

定义

获取或设置纹理的名称。

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public virtual string Name { [Foundation.Export("name")] get; [Foundation.Export("setName:")] set; }
member this.Name : string with get, set

属性值

实现

属性

适用于