MDLMesh.AddUnwrappedTextureCoordinates(String) 方法

定义

[Foundation.Export("addUnwrappedTextureCoordinatesForAttributeNamed:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void AddUnwrappedTextureCoordinates (string textureCoordinateAttributeName);
abstract member AddUnwrappedTextureCoordinates : string -> unit
override this.AddUnwrappedTextureCoordinates : string -> unit

参数

textureCoordinateAttributeName
String
属性

适用于