WorldLockingManager.PinnedFromFrozen 属性

定义

从应用程序的冻结空间转换回 WorldLocking 计算的空间。

public UnityEngine.Pose PinnedFromFrozen { get; }
member this.PinnedFromFrozen : UnityEngine.Pose
Public ReadOnly Property PinnedFromFrozen As Pose

属性值

UnityEngine.Pose

适用于