IAlignmentManager.PinnedFromLocked 属性

定义

要插入到 WorldLocking 调整转换上方相机层次结构中的姿势 ((如果有) )。

public UnityEngine.Pose PinnedFromLocked { get; }
member this.PinnedFromLocked : UnityEngine.Pose
Public ReadOnly Property PinnedFromLocked As Pose

属性值

UnityEngine.Pose

适用于