WindowsMixedRealityDeviceManager.LastInteractionManagerStateReading Property

Definition

The current source state reading for the Unity InteractionManager for UWP

public:  property cli::array <UnityEngine::XR::WSA::Input::InteractionSourceState> ^ LastInteractionManagerStateReading {  public:
cli::array <UnityEngine::XR::WSA::Input::InteractionSourceState> ^ get(); protected:
 void set(cli::array <UnityEngine::XR::WSA::Input::InteractionSourceState> ^ value); };
public UnityEngine.XR.WSA.Input.InteractionSourceState[] LastInteractionManagerStateReading { get; protected set; }
member this.LastInteractionManagerStateReading : UnityEngine.XR.WSA.Input.InteractionSourceState[] with get, set
Public Property LastInteractionManagerStateReading As InteractionSourceState()

Property Value

UnityEngine.XR.WSA.Input.InteractionSourceState[]

Applies to