MixedRealityTransform.Position Property

Definition

The position of the transform.

public:
 property UnityEngine::Vector3 Position { UnityEngine::Vector3 get(); void set(UnityEngine::Vector3 value); };
public UnityEngine.Vector3 Position { get; set; }
member this.Position : UnityEngine.Vector3 with get, set
Public Property Position As Vector3

Property Value

UnityEngine.Vector3

Applies to