InteractableOnFocusReceiver.OnFocusOff Field
Definition
Important
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Raised when focus has left the object
public: UnityEngine::Events::UnityEvent ^ OnFocusOff;
[Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField(Label="On Focus Off", Tooltip="Focus has left the object", Type=Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField+FieldTypes.Event)]
public UnityEngine.Events.UnityEvent OnFocusOff;
[<Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField(Label="On Focus Off", Tooltip="Focus has left the object", Type=Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField+FieldTypes.Event)>]
val mutable OnFocusOff : UnityEngine.Events.UnityEvent
Public OnFocusOff As UnityEvent
Field Value
UnityEngine.Events.UnityEvent
- Attributes