FixedRotationToUserConstraint Class

Definition

Component for fixing the rotation of a manipulated object relative to the user

public ref class FixedRotationToUserConstraint : Microsoft::MixedReality::Toolkit::UI::TransformConstraint
public class FixedRotationToUserConstraint : Microsoft.MixedReality.Toolkit.UI.TransformConstraint
type FixedRotationToUserConstraint = class
    inherit TransformConstraint
Public Class FixedRotationToUserConstraint
Inherits TransformConstraint
Inheritance
UnityEngine.MonoBehaviour
FixedRotationToUserConstraint

Constructors

FixedRotationToUserConstraint()

Fields

worldPoseOnManipulationStart (Inherited from TransformConstraint)

Properties

ConstraintType
ExecutionPriority

Execution order priority of this constraint. Lower numbers will be executed before higher numbers.

(Inherited from TransformConstraint)
HandType

Whether this constraint applies to one hand manipulation, two hand manipulation or both

(Inherited from TransformConstraint)
ProximityType

Whether this constraint applies to near manipulation, far manipulation or both

(Inherited from TransformConstraint)
TargetTransform
Obsolete.

Transform that we intend to apply constraints to

(Inherited from TransformConstraint)

Methods

ApplyConstraint(MixedRealityTransform)

Updates the objects rotation so that the rotation relative to the user is fixed

Initialize(MixedRealityPose)
Obsolete.

Intended to be called on manipulation started

(Inherited from TransformConstraint)
Initialize(MixedRealityTransform)

Intended to be called on manipulation started

OnDisable() (Inherited from TransformConstraint)
OnEnable() (Inherited from TransformConstraint)

Applies to